Our work
References
Hundreds of successful projects and thousands of satisfied users.
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Cross Wrap
Customer
- Cross Wrap
Challenge
- Ristiinsidottujen paalien automaattisen avausratkaisun esittely messuilla nopeasti ymmärrettävässä muodossa
Solution
- Cross Dewiring -tuotteesta toteutettiin animaatio, jossa linjaston laitteet ja niiden keskeiset ominaisuudet esiteltiin käytössä.
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Wellbeing Services County of Päijät-Häme
Customer
- Wellbeing Services County of Päijät-Häme
Challenge
- Training for home care personnel and preparation for various occuring situations.
Solution
- A virtual home care training environment where various clients and challenges can be encountered safely.
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Finnish Defence Forces
Customer
- Finnish Defence Forces
Challenge
- Efficient training with teamwork options for combat medics
Solution
- The application utilizes the foundational solution developed by 3D Talo, enabling interaction among multiple users and efficient training in various tasks and functions.
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Voimatel
Customer
- Voimatel
Challenge
- Safe mast work orientation and training
Solution
- An application utilizing virtual reality designed to provide the user with the most realistic experience of safe mast work.
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SOK, Heymo 1 Espoo
Customer
- SOK, Heymo 1 Espoo
Challenge
- Solving design difficulties and using 3D material for marketing purposes
Solution
- We transformed 3D models created by architects and interior designers into models suitable for virtual reality, creating a virtual twin of the space.
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Case Kuopio Wine Fest
Customer
- Case Kuopio Wine Fest: Digitization of Training
Challenge
- To provide high-quality training to the entire staff, regardless of location, and to offer comprehensive orientation materials promptly to support success in their work.
Solution
- Digitizing the training day, where we recorded the Wine Festival's training day and compiled segmented training materials by topic into the ThingLink online environment.
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Case Ponsse Oyj
Customer
- Case Ponsse Oyj: Digitization of Safety Walk
Challenge
- Routine safety walks conducted based on the schedules of the trainer
Solution
- We implemented the digitization of safety walks for Ponsse Oyj, enabling independent familiarization with safety matters and eliminating dependence on the schedule of the trainer.
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University of Tampere
Customer
- University of Tampere, Virtual Reality Laboratory for Geometric Optics
Challenge
- Understanding and Observing Optical Phenomena
Solution
- The Virtual Reality Laboratory for Geometric Optics is a multi-user environment where students can collaboratively explore phenomena such as how light rays bend, reflect, or refract in different types of lenses.
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YSAO
Customer
- YSAO
Challenge
- Working in the Barn
Solution
- Virtual barn for educational use by students in the field of agriculture.
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Finnish Transport Infrastructure Agency
Customer
- Finnish Transport Infrastructure Agency
Challenge
- Safe training and onboarding for track workers. Supplementing the training available in the safety park virtually.
Solution
- A virtual environment, used with VR glasses, is produced in a container built in the safety park, supported by training content based on ThingLink and accessible through touchscreens.
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Kota Hotel
Customer
- Hotel & Spa Resort Järvisydän
Challenge
- Pre-marketing material to aid sales and showcase the functionalities of the building.
Solution
- Together with the client, we contemplated the expression of the image. We decided to create a sectional view of the building to highlight its functionalities more effectively.
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Etelä-Pohjanmaa Experience
Customer
- Seinäjoki University of Applied Sciences
Challenge
- Increasing the visibility of South Ostrobothnia (Etelä-Pohjanmaa) and presenting its tourism possibilities
Solution
- In the virtual tour the best and most interesting aspects of Ostrobothnia are highlighted in a narrative form. The viewer can experience the story in an animated virtual environment as well as through 360-degree videos.
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OSAO Digital power plant
Customer
- Educational Consortium OSAO
Challenge
- An inspiring way for students to get acquainted with the operation of a power plant, its structural components, and the phenomena related to them, as well as an opportunity to immerse themselves in the facility before transitioning to the real environment.
Solution
- The basic user interface of the virtual environment is a miniature model view, where the power plant is examined at a 1:40 scale. If the user wishes to explore an individual component in more detail, they can move inside the facility at a 1:1 scale, where real proportions and details also become familiar.